Visualization with Google Earth and gaming engine

Dar-Hsiung Wang, Han-Ching Hsieh, Chin-Shien Wu, T. Honjo, Yu-Jen Chiang, P. Yang
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引用次数: 1

Abstract

Two methods, Google Earth and gaming engine “Unity” were used for landscape visualization. By using both Google Earth and Unity, walk-through simulation is made possible and utilization of both methods is a powerful tool for public understanding and for selection of alternative planning scenarios. The visualization systems with both methods are developed. Sketch Up was used to create objects including building and roads. Plants are shown with billboard method or a simple 3D object. This result can be shown on the web. With the case study, the feasibility of both methods was proven. Especially, Unity has shown better performance for the real-time landscape rendering or walk-through simulation. In the case of Unity, quite clear images on the ground and near sight were obtained. With the availability of 3D simulation on the Internet in both methods, we can intuitively realize the landscape.
可视化与谷歌地球和游戏引擎
使用谷歌Earth和游戏引擎“Unity”两种方法进行景观可视化。通过使用谷歌Earth和Unity,演练模拟成为可能,这两种方法的利用是公众理解和选择替代规划方案的有力工具。开发了两种方法的可视化系统。Sketch Up用于创建包括建筑物和道路在内的对象。植物以广告牌的方式或简单的3D对象显示。这个结果可以在网上显示。通过实例分析,验证了两种方法的可行性。特别是,Unity在实时景观渲染或演练模拟方面表现得更好。在Unity的情况下,获得了相当清晰的地面和近景图像。随着两种方法在互联网上的3D模拟的可用性,我们可以直观地实现景观。
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