{"title":"Stages of infant development, as illustrated by responses to the peek-a-boo game.","authors":"P. Miller, M. Commons","doi":"10.1037/H0100496","DOIUrl":null,"url":null,"abstract":"Infants’ responses to different peek-a-boo stimuli presented by experimenters illustrate three infant non-mentalistic stages of development (Commons et al., 1998). Results showed that for the youngest infants (sensory and motor stage), almost any kind of interactive contact with another human (as long as it included vocalization with smiling and eye-contact) produced responses such as smiling. Between roughly 4 and 8 months (circular sensory motor stage), the specific version of the game that was played became important. Games that included hiding, coming out and saying peek-a-boo in an animated voice obtained maximum responses; games more divergent produced less responding. For older infants (sensory motor stage) games that diverged from the standard in specific ways could sometimes produce even higher rates of responsiveness, although this depended on the particular circumstances.","PeriodicalId":314223,"journal":{"name":"The Behavioral Development Bulletin","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Behavioral Development Bulletin","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1037/H0100496","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Infants’ responses to different peek-a-boo stimuli presented by experimenters illustrate three infant non-mentalistic stages of development (Commons et al., 1998). Results showed that for the youngest infants (sensory and motor stage), almost any kind of interactive contact with another human (as long as it included vocalization with smiling and eye-contact) produced responses such as smiling. Between roughly 4 and 8 months (circular sensory motor stage), the specific version of the game that was played became important. Games that included hiding, coming out and saying peek-a-boo in an animated voice obtained maximum responses; games more divergent produced less responding. For older infants (sensory motor stage) games that diverged from the standard in specific ways could sometimes produce even higher rates of responsiveness, although this depended on the particular circumstances.
婴儿对实验者提出的不同躲猫猫刺激的反应说明了婴儿非心理发展的三个阶段(Commons et al, 1998)。结果表明,对于最小的婴儿(感觉和运动阶段),几乎任何一种与他人的互动接触(只要包括微笑和眼神交流的声音)都会产生微笑等反应。在大约4到8个月之间(循环感觉运动阶段),玩家所玩的特定游戏版本变得非常重要。包含隐藏、出来和用动画声音说躲猫猫的游戏获得了最大的反应;更具分歧性的游戏产生的回应更少。对于年龄较大的婴儿(感觉运动阶段),在特定方面偏离标准的游戏有时会产生更高的反应率,尽管这取决于特定的环境。