Hole-free texture mapping based on laser reflectivity

Shuji Oishi, R. Kurazume, Y. Iwashita, T. Hasegawa
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Abstract

For creating a three-dimensional (3D) model of a real object using a laser scanner and a camera, texture mapping is an effective technique to enhance the reality. However, in case that the positions of the camera and the laser scanner differ from each other, some textureless regions (holes) may exist on the object surface where the appearance information is missing due to the occlusion or out-of-sight of the camera. In this paper, we propose a new texture completion technique utilizing laser reflectivity for hole-free texture mapping. The laser reflectivity, which denotes the power of a reflected laser light/pulse, is obtained as by-product of the range information at laser scanning. Since the laser reflectivity captures the appearance property of the target as a camera image, it is reasonable that the regions with similar reflectance properties have similar color textures. Based on this idea, texture information in these holes is copied and pasted from the other texture regions according to the similarity and the order determined by the texture and laser reflectivity. To verify the performance of the proposed technique, we carried out texture completion experiments in real scenes.
基于激光反射率的无孔纹理映射
对于利用激光扫描仪和相机创建真实物体的三维模型,纹理映射是增强真实感的一种有效技术。但是,如果相机和激光扫描仪的位置不一致,物体表面可能存在一些无纹理的区域(孔洞),这些区域由于遮挡或相机看不到而丢失了外观信息。本文提出了一种利用激光反射率进行无孔纹理映射的纹理补全技术。激光反射率是激光扫描距离信息的副产品,它表示反射激光光/脉冲的功率。由于激光反射率捕获了目标作为相机图像的外观特性,因此具有相似反射率特性的区域具有相似的颜色纹理是合理的。基于该思想,根据纹理和激光反射率决定的相似性和顺序,从其他纹理区域复制粘贴这些孔中的纹理信息。为了验证该技术的性能,我们在真实场景中进行了纹理补全实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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