Adler Diniz de Souza, Rodrigo Duarte Seabra, Juliano Marinho Ribeiro, L. Rodrigues
{"title":"SCRUMI: Um Jogo Virtual Sério de Tabuleiro para o Ensino do Framework SCRUM","authors":"Adler Diniz de Souza, Rodrigo Duarte Seabra, Juliano Marinho Ribeiro, L. Rodrigues","doi":"10.5753/sbsi.2017.6083","DOIUrl":null,"url":null,"abstract":"The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student’s formation process of the Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, to the teaching of concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of the issues and presentation of the activities, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.","PeriodicalId":111716,"journal":{"name":"Brazilian Symposium on Information Systems","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Brazilian Symposium on Information Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/sbsi.2017.6083","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student’s formation process of the Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, to the teaching of concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of the issues and presentation of the activities, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.