SCRUMI: Um Jogo Virtual Sério de Tabuleiro para o Ensino do Framework SCRUM

Adler Diniz de Souza, Rodrigo Duarte Seabra, Juliano Marinho Ribeiro, L. Rodrigues
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引用次数: 4

Abstract

The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student’s formation process of the Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, to the teaching of concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of the issues and presentation of the activities, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.
SCRUMI:一款用于教授SCRUM框架的严肃虚拟桌面游戏
严肃游戏的使用已经成为一种差异化的策略,以促进几个知识领域的基本概念和技术的教学。为了促进学生对软件项目管理的形成过程,本研究提出了一个名为SCRUMI的电子棋盘严肃游戏的开发和验证,以教授SCRUM框架固有的概念。对拟议游戏的评估是根据一些标准进行的,如可用性,问题的质量和活动的呈现,适用性和动机。主要结果表明,该游戏是在课堂上探索的一个很好的选择。
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