QoE assessment of fairness between players in networked game with olfaction

Y. Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, S. Sugawara
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引用次数: 10

Abstract

In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space. As a result, for example, we illustrate that the fairness is hardly damaged when the time is smaller than about 500 ms.
嗅觉网络博弈中玩家公平的QoE评价
在本文中,我们对具有嗅觉的网络游戏中玩家之间的公平性进行了QoE(体验质量)评估。在评估中,我们调查了气味到达玩家的时间对公平性的影响。作为网络游戏,我们处理的是两名玩家在3D虚拟空间中进行的水果收获游戏。结果表明,当时间小于约500 ms时,公平性几乎不会受到破坏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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