Cost-benefit analysis game for efficient storage allocation in cloud-centric Internet of Things systems: A game theoretic perspective

Georgios Skourletopoulos, C. Mavromoustakis, G. Mastorakis, J. Sahalos, J. M. Batalla, C. Dobre
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引用次数: 9

Abstract

The advances in Internet of Everything (IoE) and the market-oriented cloud computing have provided opportunities to resolve the challenges caused by the Internet of Things (IoT) infrastructure virtualization, capacity planning, data storage or complexity. The volume and types of IoT data motivate the need for a data storage framework towards the integration of both structured and unstructured data. In this paper, we propose a novel game theoretic technique for efficient and dynamic storage allocation in cloud-centric IoT systems. The benefit maximization problem is formulated as a cost-benefit analysis game investigating the storage capacity currently used in the cloud. In view of each player's strategy to lease additional storage capacity, the game property is analyzed and we prove that the game always admits a pure strategy Nash equilibrium. Since the player's decision affects the level of benefit maximization, we elaborate on a cost-optimal storage allocation incentive mechanism, which scales effectively once non-linear or linear demand for storage capacity occurs, towards achieving optimal leasing conditions on cloud storage and computing capacity level. The experimental validation tests prove the effectiveness of the proposed game theoretic approach allocating the requests for more storage capacity in a cost-effective manner, which achieves to maximize the benefits.
以云为中心的物联网系统中高效存储分配的成本效益分析博弈:博弈论视角
物联网(IoE)的发展和以市场为导向的云计算为解决物联网(IoT)基础设施虚拟化、容量规划、数据存储或复杂性带来的挑战提供了机会。物联网数据的数量和类型激发了对数据存储框架的需求,以集成结构化和非结构化数据。在本文中,我们提出了一种新的博弈论技术,用于以云为中心的物联网系统中高效和动态的存储分配。效益最大化问题被表述为一个成本效益分析博弈,调查当前在云中使用的存储容量。考虑到每个参与人租用额外存储空间的策略,分析了博弈性质,证明了该博弈总是存在纯策略纳什均衡。由于玩家的决策影响到利益最大化水平,我们详细阐述了一个成本最优的存储分配激励机制,该机制在存储容量出现非线性或线性需求时有效扩展,以实现云存储和计算容量水平的最优租赁条件。实验验证验证了所提出的博弈论方法的有效性,以一种经济有效的方式分配更多的存储容量请求,实现了效益最大化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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