Hopper's Fables: A Mathematical Storytelling Adventure (Abstract Only)

Deja Jackson, Cindi Simmons, K. Zelaya, E. Pantoja, Amber Wagner
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Abstract

Block Programming languages (e.g., Scratch, Blockly) are widely used in teaching students within K-12 classrooms and in some universities with hopes of introducing programming concepts to beginner students. The use of block programming languages in classrooms is an effort in encouraging students' interest in computer programming by utilizing Papert's "low floor" and "high ceiling" metaphor. The Hour of Code is one example demonstrating the impact block languages have in education; however, there are not many languages offering an emphasis on advancing skills in mathematics or reading while focusing on the need of students with learning disabilities. This poster describes our creation of a block language using Blockly's API. Our block language, Hopper's Fables, named after Admiral Grace Hopper, is a storytelling language based on completing interactive mathematical problems in an effort to engage students while going through the story. It is the intent of Hopper's Fables to aid elementary students with learning disabilities through enhancing their math and literacy skills, while simultaneously building the student's digital fluency and developing their computational thinking skills. Hopper's Fables is based on research of related work, which allowed for the creation of an evaluation rubric. Analyzing the characteristics of existing languages allowed Hopper's Fables to come to life. By combining Papert's "low floor" and "high ceiling" philosophy with educational foundations, Hopper's Fables will provide students with an appropriate and enchanting learning environment.
霍珀的寓言:数学故事冒险(仅摘要)
块编程语言(例如,Scratch, Blockly)广泛用于K-12教室的教学和一些大学的教学,希望向初学者介绍编程概念。在课堂上使用块编程语言是为了利用Papert的“低地板”和“高天花板”比喻来鼓励学生对计算机编程的兴趣。编程一小时是展示块语言对教育影响的一个例子;然而,没有多少语言在关注有学习障碍的学生的需求的同时,强调提高数学或阅读技能。这张海报描述了我们使用Blockly的API创建块语言。我们的积木语言,霍珀寓言,以海军上将格蕾丝·霍珀的名字命名,是一种基于完成交互式数学问题的讲故事语言,旨在让学生在故事中参与进来。霍珀寓言的目的是帮助有学习障碍的小学生提高他们的数学和读写能力,同时培养学生的数字流畅性和发展他们的计算思维能力。霍珀的《寓言》是基于对相关工作的研究,从而创造了一个评估标准。通过分析现存语言的特点,霍珀的《寓言》得以实现。通过将Papert的“低地板”和“高天花板”哲学与教育基础相结合,霍珀的寓言将为学生提供一个合适而迷人的学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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