Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets

Calvin C. Y. Liao, Zhi-Hong Chen, T. Chan
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引用次数: 5

Abstract

Digital game-based learning attracts increasingly attention due to its positive influences on learning. Different games promote different aspects of learning. This paper attempts to propose a performance-based learning (PeBL) approach to create stage contexts in game-based learning environments. A My-Pet-and-Our-Stage system is developed according to this PeBL approach, and contains My-Pet and Our-Stage, which contains pet-nurturing mode and task learning mode, pet-performance mode and pet-performance mode, respectively. The learners in order to gain identity-making in front-stage, and therefore the learners need to be effort-making in back-stage. Since these the animal companions are driven by learner models.
设计基于游戏的环境,促进学习者在虚拟宠物基于表现的学习中的互动
基于数字游戏的学习因其对学习的积极影响而越来越受到人们的关注。不同的游戏促进不同方面的学习。本文试图提出一种基于表现的学习(PeBL)方法,在基于游戏的学习环境中创建舞台背景。根据这种PeBL方法开发了My-Pet-and-Our-Stage系统,包括My-Pet和Our-Stage,其中分别包含宠物培育模式和任务学习模式、宠物表现模式和宠物表现模式。学习者为了在前台获得认同,需要在后台进行努力。因为这些动物同伴是由学习者模型驱动的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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