Developing a serious game for the elderly to do physical and cognitive hybrid activities

Yu-Hsiang Lin, Hui-Fen Mao, Yun-Cheng Tsai, Jui-Jen Chou
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引用次数: 19

Abstract

The purpose of this study was to develop a serious game to stimulate older adults' cognitive and physical functions in which the processing speed, short-term memory, working memory, and eye-hand coordination are significantly declined with age. We utilize sensors, a microcontroller, gaming technologies to create a cost effective serious game. The modular design allows it to be extended or modified easily and rapidly according to the subject's profile of cognitive and physical abilities, and also could be used as an outcome measure of cognitive training. The serious game consists of a motion-sensing controller, a rhythm game and a cognitive skills evaluation approach. First, to interact with our serious game, the elderly players are asked to perform physical actions like acupressure points' slapping to activate the motion sensing controller. Second, they need to overcome challenges from the rhythm game. The challenges are composed of three game scenarios and each one can activate a specific cognitive skill like response speed, short-term memory or working memory. During the game's playing, the serious game will record the elderly's gameplay data. With this data, we propose a gameplay data analysis approach to evaluate the elderly players' cognitive skills in short-term memory and working memory. Finally, we conducted an experiment to test the feasibility and discover phenomena which may be helpful in the improvement of our serious game in future.
为老年人开发一种严肃的游戏,进行身体和认知的混合活动
本研究的目的是开发一种严肃的游戏来刺激老年人的认知和身体功能,老年人的处理速度、短期记忆、工作记忆和手眼协调能力随着年龄的增长而显著下降。我们利用传感器、微控制器和游戏技术来创造一款具有成本效益的严肃游戏。模块化的设计使得它可以根据受试者的认知和身体能力的轮廓轻松快速地扩展或修改,也可以用作认知训练的结果测量。这个严肃的游戏包括一个动作感应控制器,一个节奏游戏和一个认知技能评估方法。首先,为了与我们严肃的游戏互动,我们要求老年玩家做一些身体动作,比如穴位拍打来激活体感控制器。其次,他们需要克服节奏游戏中的挑战。挑战由三个游戏场景组成,每个场景都可以激活特定的认知技能,如反应速度、短期记忆或工作记忆。在游戏过程中,严肃游戏会记录老人的游戏数据。基于这些数据,我们提出了一种游戏数据分析方法来评估老年玩家在短期记忆和工作记忆方面的认知技能。最后,我们进行了一个实验来验证该方法的可行性,并发现了一些现象,这些现象可能会对我们未来的严肃游戏的改进有所帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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