Arts, Journalism, and Computer Science:: Collaborations that advance our community

Heather Cole, Jeffrey Moser, Francis VanScoy
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引用次数: 0

Abstract

Successful interactive experiences often combine the specific talents of many fields to produce the best possible visual design, psychology of play, and a development process that supports both of these [Maxim, 2006]. This is the standard in professional game production, but it is often difficult to replicate this cross-disciplinary experience for students at the academic level. A host of issues due to siloed departments, semester time restraints, entrenched mindsets, and others unique to academia often present themselves [Wolz et al., 2007]. Programs that focus on game production are in a unique situation to build bridges between subjects that normally do not interact within the academy. This talk explores the initiation, development, and expansion of two upper level courses that merged to provide students this type of cross disciplinary experience.
艺术、新闻和计算机科学:促进我们社区的合作
成功的互动体验通常结合许多领域的特定才能,以产生最佳的视觉设计、游戏心理学和支持这两者的开发过程[Maxim, 2006]。这是专业游戏制作的标准,但通常很难将这种跨学科体验复制给学术水平的学生。由于孤立的部门、学期时间限制、根深蒂固的思维方式和学术界特有的其他问题,经常会出现许多问题[Wolz等人,2007]。专注于游戏制作的课程处于一个独特的境地,可以在通常在学院内不相互作用的学科之间建立桥梁。本讲座探讨了两门高级课程的启动、发展和扩展,这两门课程合并为学生提供了这种跨学科的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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