Dynamic strategies of conflict resolution on human perception of equality within multi-user collaborative virtual environments

Aida Erfanian, Tao Zeng, Yaoping Hu
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引用次数: 8

Abstract

Multi-user collaborative virtual environments (VEs) need strategies of conflict resolution to handle simultaneous interaction with shared objects. Current strategies are first-come-first-serve (FCFS) and predefined static priority of each user. These strategies cannot provide each user with a perceived equal opportunity of interaction and often lead to perceived unfairness to abandon collaboration. To offer an equal opportunity, we created a dynamic priority (DP) strategy and compared the strategy with the FCFS strategy based upon subjective perception of multiple users. Visual or haptic (pertinent to the sense of touch) cues assisted each user to perceive his/her gaining of interaction. We observed that the DP strategy yielded significantly an equal opportunity of interaction. The haptic cue offered lower variations in perceiving the equality than the visual cue under the DP strategy. These observations imply a potential application of the DP strategy in a VE, where various experts require equal opportunities in collaboration.
多用户协同虚拟环境中基于人类平等感知的冲突解决动态策略
多用户协同虚拟环境(ve)需要冲突解决策略来处理与共享对象的同时交互。目前的策略是先到先服务(FCFS)和预定义的每个用户的静态优先级。这些策略不能为每个用户提供感知到的平等的交互机会,并且经常导致感知到不公平而放弃协作。为了提供平等的机会,我们创建了一个动态优先级(DP)策略,并将该策略与基于多个用户主观感知的FCFS策略进行了比较。视觉或触觉(与触觉相关)线索帮助每个用户感知他/她获得的交互。我们观察到,DP策略显著地产生了平等的互动机会。在DP策略下,触觉线索比视觉线索对平等的感知变化更小。这些观察结果暗示了DP策略在虚拟企业中的潜在应用,在虚拟企业中,各种专家需要平等的合作机会。
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