The Triangle Shading Engine

H. Ackermann, C. Hornung
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引用次数: 3

Abstract

This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hardware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.
三角形着色引擎
本文介绍了一种实现三角形高洛阴影的算法及其硬件实现。讨论了使用跨度着色硬件的不同实现。它们的缺点导致了三角形着色器的概念,设计为ASIC。该芯片与用于几何计算的信号处理器接口,将为PC环境中的图形子系统提供有效且低成本的3d扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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