Dynamic Occlusion Handling for Real-Time AR Applications

Joaquim Jorge, R. K. D. Anjos, Ricardo Silva
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引用次数: 5

Abstract

Augmented reality (AR) allows computer generated graphics to be overlaid in images or video captured by a camera in real time. This technology is often used to enhance perception by providing extra information or simply by enriching the experience of the user. AR offers a significant potential in many applications such as industrial, medical, education and entertainment. However, for AR to achieve the maximum potential and become fully accepted, the real and virtual objects within the user’s environment must become seamlessly integrated. Three main types of problems arise when we try to achieve this effect: illumination issues, tracking difficulties and occlusion troubles. In this work we present an algorithm to handle AR occlusions in real time. Our approach uses raw depth information of the scene to realize a rough foreground / background segmentation. We use this information, as well as details from color data to estimate a blending coefficient and combine the virtual objects with the real objects into a single image. After experimenting with different scenes we show that our approach is able to produce consistent and aesthetically pleasing occlusions between virtual and real objects, with a low computational cost. Furthermore, we explore different alternatives to improving the quality of the final results while overcoming limitations of previous methods.
实时AR应用的动态遮挡处理
增强现实(AR)允许计算机生成的图形叠加在摄像机实时捕获的图像或视频中。这种技术通常通过提供额外的信息或简单地通过丰富用户的体验来增强感知。增强现实在工业、医疗、教育和娱乐等许多应用领域都具有巨大的潜力。然而,为了实现AR的最大潜力并被完全接受,用户环境中的真实和虚拟物体必须无缝集成。当我们尝试实现这种效果时,会出现三种主要类型的问题:照明问题,跟踪困难和遮挡问题。在这项工作中,我们提出了一种实时处理AR遮挡的算法。我们的方法使用场景的原始深度信息来实现粗略的前景/背景分割。我们利用这些信息,以及来自颜色数据的细节来估计混合系数,并将虚拟物体与真实物体组合成一张图像。在对不同场景进行实验后,我们表明我们的方法能够在虚拟和真实物体之间产生一致且美观的遮挡,并且计算成本低。此外,我们探索了不同的替代方案,以提高最终结果的质量,同时克服了以往方法的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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