Games for Health

M. Hofmann, Manuela Pietraß, C. Eichenberg, J. Hofmann, Alexandros Karagkasidis, Cornelia Küsel, Axel Lehmann, Silja Meyer-Nieberg, Patrick Ruckdeschel
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Abstract

Serious Games are of ten employed in the health sector. Games for health, e.g., for diagnostic purpose, education, and training, are used to address tasks as diverse as rehabilitation, cancer awareness, and understanding of or coping with psychological disorders. One important area in which Serious Games play an important role is education, training, and learning, which is the focus of the present paper. A challenge in the development of Serious Games is the interdisciplinary nature of the project itself. Medical experts, social scientists, computer scientists, and artists need to work together from the early stages of the project on to the development of a game concept. Working with an interdisciplinary team presents advantages and challenges. Bringing together experts from various disciplines ensures using state-of-the-art techniques and of fers fresh perspectives. On the other hand, a common terminology and a usable workflow have to be established. This article focuses on the development and the lessons learned from the serious game SanTrain, which aims at the first responder training of the German Federal Armed Forces.
健康游戏
严肃游戏通常受雇于卫生部门。健康游戏,例如用于诊断、教育和培训的游戏,被用于处理各种任务,如康复、癌症意识、理解或应对心理障碍。严肃游戏发挥重要作用的一个重要领域是教育、培训和学习,这也是本文的重点。严肃游戏开发面临的一个挑战是项目本身的跨学科性质。医学专家、社会科学家、计算机科学家和美工需要从项目的早期阶段一直合作到游戏概念的开发。与跨学科团队合作既有优势也有挑战。汇集来自不同学科的专家,确保使用最先进的技术,并提供新的视角。另一方面,必须建立通用的术语和可用的工作流程。本文主要介绍针对德国联邦武装部队第一反应训练的严肃游戏《SanTrain》的开发和经验教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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