Invitation games and the price of stability

U. Feige, Moshe Tennenholtz
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Abstract

Given an arbitrary 2-player game G that we refer to as the basic game, we propose a notion of a multiplayer invitation game that proceeds for a fixed number of rounds, where in each round some player (whose identity is determined by a scheduler) gets to invite a player of his choice to play a match of the basic game. The question that we study is how does the price of stability of the invitation game compare to that of the basic game. For a wide range of schedulers we prove a dichotomy result, showing that there are only two types of basic games, those that we call invitation resistant in which the price of stability of the invitation version is equal to that of the basic game, and those that we call asymptotically efficient in which the price of stability tends to 0 as the number of rounds grows. 1 In particular, when the basic game is the prisoners dilemma the game is asymptotically efficient if and only if the payoff when both players defect is nonzero.
邀请游戏和稳定的价格
给定一个任意的2人游戏G(我们称之为基本游戏),我们提出了一个多人邀请游戏的概念,该游戏进行固定数量的回合,在每一轮中,一些玩家(其身份由调度程序决定)可以邀请他选择的玩家参加基本游戏的比赛。我们研究的问题是,邀请游戏的稳定性价格与基本游戏的稳定性价格相比如何。对于大范围的调度程序,我们证明了一个二分法结果,表明只有两种类型的基本博弈,一种是我们称为邀请抵抗的,其中邀请版本的稳定性价格等于基本博弈的稳定性价格,另一种是我们称为渐近有效的,其中稳定性价格随着轮次的增加而趋于0。特别地,当基本博弈是囚徒困境时,当且仅当双方参与者背叛时的收益不为零时,博弈是渐近有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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