Aplikasi Media Pembelajaran Teknologi Augmented Reality Berbasis Android

Rizky Sahril Djaina, S. Syahrial, Mohamad Ilyas Abas
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引用次数: 1

Abstract

This research was conducted at SMK N 3 Gorontalo, which aims to develop learning media applications using augmented reality technology. At first the teaching system only led to conventional teaching, namely through power point teaching materials and print media as well as the lack of available hardware or network equipment and the absence of computers that were ready to be disassembled and then developed using augmented reality technology. Through this research, it is hoped that the learning process will be more interactive. This application was developed using a prototype system development method that has a Requirements Gathering and Analysis phase, Quick Design, Build Prototype, User Evaluation, Refining Prototype and Engineer Product. The result of this study is a software application, namely an android-based augmented reality technology learning media application.
这项研究是在SMK n3 Gorontalo进行的,旨在利用增强现实技术开发学习媒体应用程序。起初,该教学系统只能采用传统的教学方式,即通过幻灯片教材和印刷媒体进行教学,缺乏可用的硬件或网络设备,也没有可以拆卸并使用增强现实技术开发的计算机。通过本研究,希望学习过程更具互动性。本应用程序是使用原型系统开发方法开发的,该方法包括需求收集和分析阶段、快速设计阶段、构建原型阶段、用户评估阶段、改进原型阶段和工程产品阶段。本研究的结果是一个软件应用,即基于android的增强现实技术学习媒体应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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