Analisis Peran Aplikasi Go-Food terhadap Perilaku Konsumen (Studi pada Merchant Parjo Semarang)

Akhmad Faizul Umam, Ari Pradhanawati, Ngatno Ngatno
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Abstract

Abstract: The mobile phone market share in Indonesia is quite large, followed by many applications that contain many features in order to attract consumers. One of the applications includes GoJek which contains the Go-Food feature in the application. The Go-Food application helps a lot with merchant sales. Currently, Parjo Semarang is included in the Top Destination merchant that is in demand by consumers in the city of Semarang. However, another impact of often someone or group using the Go-Food application is to make individuals or groups become a common activity and cause laziness of individuals / groups in carrying out activities out looking for or buying their own.This study is to determine the role of the Go-Food application in changing consumer behavior in Parjo Semarang. In the variables of changes in consumer behavior, it is influenced by the decision-making process in purchasing, namely regarding problems, finding information, evaluating alternatives, buying decisions, post-purchase evaluation. The frame of mind in this study is Schiffman and Kanuk about the stages of the purchasing decision-making process. these stages will be an analytical tool in answering research. The research method used is a qualitative approach using data collection techniques in the form of interviews and observations. Interviews were conducted with 3 sources, namely consumers who use the Go-Food application, Go-Food driver partners and Go-Food parjo semarang merchant partners.The results of this study show that there is a change in behavior in the role of the Go-Food application on consumer behavior in Parjo Semarang. In the stage of taking the decision of the purchase produces two positive and negative factors.
分析Go-Food对消费者行为的作用(Merchant Parjo Semarang的研究)
摘要:印度尼西亚的手机市场份额相当大,随之而来的是许多包含许多功能的应用程序,以吸引消费者。其中一个应用程序包括GoJek,它在应用程序中包含Go-Food功能。Go-Food应用程序对商家销售有很大帮助。目前,Parjo三宝垄被列入三宝垄市消费者需求的顶级目的地商家。然而,经常有人或团体使用Go-Food应用程序的另一个影响是使个人或团体成为一种常见的活动,并导致个人/团体在进行活动时懒惰,寻找或购买自己的活动。本研究旨在确定Go-Food应用在改变三宝垄Parjo消费者行为中的作用。在消费者行为变化的变量中,受购买决策过程的影响,即注意问题、查找信息、评价替代方案、购买决策、购后评价。本研究的思维框架是Schiffman和Kanuk关于购买决策过程的阶段。这些阶段将成为回答研究的分析工具。使用的研究方法是一种定性的方法,使用访谈和观察形式的数据收集技术。访谈对象有三个来源,分别是使用Go-Food应用程序的消费者、Go-Food司机合作伙伴和Go-Food parjo semarang商家合作伙伴。本研究结果表明,在三宝垄,Go-Food应用对消费者行为的作用发生了变化。在购买决策阶段,产生了积极和消极两个因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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