Faster Multibeam Sonar Data Cleaning: Evaluation of Editing 3D Point Clouds using Immersive VR

A. Stevens, T. Butkiewicz
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引用次数: 1

Abstract

Remote sensing technologies routinely generate point cloud datasets with billions of points. While automatic data cleaning algorithms exist, safety-critical applications (such as waterway surveys) still require that data be processed and verified by a human. This presents a significant bottleneck in the pipeline from surveys into navigational maps. The recent proliferation of low-cost, high-quality virtual reality systems presents an opportunity to explore how these technologies might be integrated into the point cloud data processing pipeline. Prior research has shown that stereoscopic viewing, head-tracked perspective, and bimanual interactions can lead to faster 3D task completion times and lower errors compared to traditional monoscopic, mouse-and-keyboard desktop systems. In this paper, we present a human factors study that compares 3D point cloud editing performance between a traditional interface and type types of immersive virtual reality interfaces. Our results showed that for complex datasets, the immersive interfaces generally led to faster task completion times than when using the desktop interface. Participants also reported a strong subjective preference for the immersive interface.
更快的多波束声纳数据清洗:使用沉浸式VR编辑3D点云的评估
遥感技术通常生成数十亿个点的点云数据集。虽然存在自动数据清理算法,但安全关键应用(如水道调查)仍然需要人工处理和验证数据。这在从测量到导航地图的过程中构成了一个重大瓶颈。最近低成本、高质量的虚拟现实系统的激增为探索如何将这些技术集成到点云数据处理管道中提供了机会。先前的研究表明,与传统的单视角、鼠标和键盘桌面系统相比,立体观看、头部跟踪视角和手动交互可以更快地完成3D任务,并降低错误。在本文中,我们提出了一项人为因素研究,比较了传统界面和沉浸式虚拟现实界面之间的3D点云编辑性能。我们的研究结果表明,对于复杂的数据集,沉浸式界面通常会比使用桌面界面时更快地完成任务。参与者还报告了对沉浸式界面的强烈主观偏好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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