Precomputing reconfiguration strategies based on stochastic timed game automata

Hendrik Göttmann, Birte Caesar, Lasse Beers, Malte Lochau, Andy Schürr, A. Fay
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Abstract

Many modern software systems continuously reconfigure themselves to (self-)adapt to ever-changing environmental contexts. Selecting presumably best-fitting next configurations is, however, very challenging, depending on functional and non-functional criteria like real-time constraints as well as inherently uncertain future contexts which makes greedy one-step decision heuristics ineffective. In addition, the computational overhead caused by reconfiguration planning at run-time should not outweigh its benefits. On the other hand, completely pre-planning reconfiguration decisions at design time is also infeasible due to the lack of knowledge about the context behavior. In this paper, we propose a game-theoretic setting for precomputing reconfiguration decisions under partially uncertain real-time behavior. We employ stochastic timed game automata as reconfiguration model to derive winning strategies which enable the first player (the system) to make fast look-ups for presumably best-fitting reconfiguration decisions satisfying the second player (the context). To cope with the high computational complexity of finding winning strategies, our tool implementation1 utilizes the statistical model-checker Uppaal Stratego to approximate near-optimal solutions. In our evaluation, we investigate efficiency/effectiveness trade-offs by considering a real-world example consisting of a reconfigurable robot support system for the construction of aircraft fuselages.
基于随机时间博弈自动机的预计算重构策略
许多现代软件系统不断地重新配置自己以适应不断变化的环境背景。然而,选择可能最适合的下一个配置是非常具有挑战性的,这取决于功能和非功能标准,如实时约束,以及固有的不确定的未来上下文,这使得贪婪的一步决策启发式无效。此外,在运行时重新配置规划引起的计算开销不应该超过它的好处。另一方面,由于缺乏对上下文行为的了解,在设计时完全预先规划重新配置决策也是不可行的。在本文中,我们提出了在部分不确定实时行为下预计算重构决策的博弈论设置。我们使用随机定时游戏自动机作为重新配置模型来推导获胜策略,使第一个玩家(系统)能够快速查找可能最适合的重新配置决策,以满足第二个玩家(环境)。为了应对寻找获胜策略的高计算复杂性,我们的工具实现1利用统计模型检查器Uppaal策略来近似接近最优解。在我们的评估中,我们通过考虑一个由可重构机器人支撑系统组成的真实世界的例子来研究效率/有效性权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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