Recommender Systems for Personalized Gamification

G. F. Tondello, Rita Orji, L. Nacke
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引用次数: 58

Abstract

Gamification has been used in a variety of application domains to promote behaviour change. Nevertheless, the mechanisms behind it are still not fully understood. Recent empirical results have shown that personalized approaches can potentially achieve better results than generic approaches. However, we still lack a general framework for building personalized gameful applications. To address this gap, we present a novel general framework for personalized gameful applications using recommender systems (i.e., software tools and technologies to recommend suggestions to users that they might enjoy). This framework contributes to understanding and building effective persuasive and gameful applications by describing the different building blocks of a recommender system (users, items, and transactions) in a personalized gamification context.
个性化游戏化的推荐系统
游戏化已被用于各种应用领域,以促进行为改变。然而,其背后的机制仍未被完全理解。最近的实证结果表明,个性化方法可能比通用方法取得更好的结果。然而,我们仍然缺乏构建个性化游戏应用程序的通用框架。为了解决这一差距,我们提出了一个使用推荐系统(即向用户推荐他们可能喜欢的建议的软件工具和技术)的个性化游戏应用程序的新通用框架。该框架通过描述个性化游戏化环境中推荐系统的不同构建模块(用户、项目和交易),有助于理解和构建有效的说服性和游戏性应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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