Flexible batching and consistency mechanisms for building interactive groupware applications

S. Bhola, B. Mukherjee, S. Doddapaneni, M. Ahamad
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引用次数: 10

Abstract

The paper presents our state sharing support for building object oriented interactive groupware in wide area distributed environments. We motivate and present an asynchronous model for updating replicated state, which supports atomicity of updates across multiple shared objects. Coupled with our flexible marshalling framework, this model allows existing application data structure classes to be easily extended and made shareable. To solve the problem of replica consistency we use a novel combination of three mechanisms: (1) global locks, (2) detection of incorrect update ordering, and (3) cloning a subset of the shared objects and state reinitialization. Finally, to reduce network load due to fine grain user interaction, we provide a framework for application specified event batching called Late Event Modification.
灵活的批处理和一致性机制,用于构建交互式群件应用程序
本文提出了在广域分布式环境中构建面向对象交互式群件的状态共享支持。我们激发并提出了一个异步模型来更新复制状态,它支持跨多个共享对象的原子性更新。与我们灵活的编组框架相结合,该模型允许对现有的应用程序数据结构类进行轻松扩展并使其可共享。为了解决副本一致性问题,我们使用了三种机制的新颖组合:(1)全局锁,(2)检测不正确的更新顺序,以及(3)克隆共享对象的子集和状态重新初始化。最后,为了减少由于细粒度用户交互而导致的网络负载,我们提供了一个用于应用程序指定事件批处理的框架,称为延迟事件修改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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