Evaluating VR Sickness in VR Locomotion Techniques

T. V. Gemert, Joanna Bergström
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引用次数: 4

Abstract

VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR Sickness assessment. In this work we highlight the importance of understanding and quantifying VR Sickness in VR locomotion research. We discuss the most important factors and measures of VR to develop VR Sickness as a meaningful metric for VR Locomotion.
评估VR运动技术中的VR眩晕
VR病是虚拟现实中的一种晕动病,影响了25-60%的人口。它通常是由暴露于真实和虚拟运动之间的不匹配引起的,这在大多数VR运动技术中都会发生。因此,VR运动和VR病是密切相关的,但这种关系并没有反映在VR病的评估状态中。在这项工作中,我们强调了理解和量化VR疾病在VR运动研究中的重要性。我们讨论了VR中最重要的因素和措施,以使VR疾病成为VR运动的一个有意义的指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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