A System for GIS Polygonal Overlay Computation on Linux Cluster - An Experience and Performance Report

Dinesh Agarwal, S. Puri, Xi He, S. Prasad
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引用次数: 42

Abstract

GIS polygon-based (also know as vector-based) spatial data overlay computation is much more complex than raster data computation. Processing of polygonal spatial data files has been a long standing research question in GIS community due to the irregular and data intensive nature of the underlying computation. The state-of-the-art software for overlay computation in GIS community is still desktop-based. We present a cluster-based distributed solution for end-to-end polygon overlay processing, modeled after our Windows Azure cloud-based Crayons system [1]. We present the details of porting Crayons system to MPI-based Linux cluster and show the improvements made by employing efficient data structures such as R-trees. We present performance report and show the scalability of our system, along with the remaining bottlenecks. Our experimental results show an absolute speedup of 15x for end-to-end overlay computation employing up to 80 cores.
基于Linux集群的GIS多边形叠加计算系统——经验与性能报告
基于GIS多边形(又称矢量)的空间数据叠加计算要比栅格数据计算复杂得多。多边形空间数据文件的处理由于其底层计算的不规则性和数据密集性,一直是GIS领域长期研究的问题。目前,GIS领域的覆盖计算软件仍然是基于桌面的。我们提出了一个基于集群的端到端多边形覆盖处理的分布式解决方案,模仿了我们基于Windows Azure云的Crayons系统[1]。我们介绍了将Crayons系统移植到基于mpi的Linux集群的细节,并展示了通过采用r树等高效数据结构所做的改进。我们提供了性能报告,并展示了系统的可伸缩性,以及剩余的瓶颈。我们的实验结果表明,使用多达80个内核的端到端覆盖计算的绝对速度提高了15倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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