Two pointer input for 3D interaction

R. Zeleznik, Andrew S. Forsberg, P. Strauss
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引用次数: 145

Abstract

We explore a range of techniques that use two hands to control two independent cursors to perform operations in 3D desktop applications. Based on research results in 2D applications, we believe that two-handed input provides the potential for creating more efficient and more fluid interfaces, especially for tasks that are context-sensitive or that have many degrees of freedom. These tasks appear frequently in 3D applications and are commonly broken down into a series of sequential operations, each controlling fewer degrees of freedom – even though this may dramatically change the character of the task. However, two-handed interaction, in theory, makes it possible to perform the same tasks using half the number of sequential steps since two previously sequential operations can be performed simultaneously. In addition, many forms of two-handed interaction may be simpler to use and to understand since they correspond to common interactions in the physicat world. It is significant when tasks that need to be broken down into two sequential single-cursor steps, can be performed as a single fluid operation using two cursors. CR Categories and Subjeet Descriptors: 1.3.6 [Computer Graphics]: Methodology and Techniques Interaction Techniques; 1.3.1 [Computer Graphics]: Hardware Architecture Input Devices. Additional
两个指针输入,实现三维交互
我们探索了一系列使用双手控制两个独立游标来执行3D桌面应用程序操作的技术。基于2D应用程序的研究结果,我们相信双手输入提供了创造更高效和更流畅的界面的潜力,特别是对于上下文敏感或具有多个自由度的任务。这些任务经常出现在3D应用程序中,并且通常被分解为一系列连续的操作,每个操作控制较少的自由度-即使这可能会极大地改变任务的特征。然而,从理论上讲,双手交互使得使用一半的顺序步骤来执行相同的任务成为可能,因为两个先前的顺序操作可以同时执行。此外,双手交互的许多形式可能更容易使用和理解,因为它们对应于物理世界中的常见交互。当需要分解为两个连续单光标步骤的任务可以使用两个游标作为单个流体操作执行时,这一点非常重要。CR类别和主题描述符:1.3.6[计算机图形学]:方法论和技术交互技术;1.3.1[计算机图形学]:硬件体系结构输入设备。额外的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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