PAVAL: Position-Aware Virtual Agent Locomotion for Assisted Virtual Reality Navigation

Z. Ye, Jun-Long Chen, Miao Wang, Yong-Liang Yang
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引用次数: 4

Abstract

Virtual agents are typical assistance tools for navigation and interaction in Virtual Reality (VR) tour, training, education, etc. It has been demonstrated that the gaits, gestures, gazes, and positions of virtual agents are major factors that affect the user’s perception and experience for seated and standing VR. In this paper, we present a novel position-aware virtual agent locomotion method, called PAVAL, that can perform virtual agent positioning (position+orientation) in real time for room-scale VR navigation assistance. We first analyze design guidelines for virtual agent locomotion and model the problem using the positions of the user and the surrounding virtual objects. Then we conduct a one-off preliminary study to collect subjective data and present a model for virtual agent positioning prediction with fixed user position. Based on the model, we propose an algorithm to optimize the object of interest, virtual agent position, and virtual agent orientation in sequence for virtual agent locomotion. As a result, during user navigation in a virtual scene, the virtual agent automatically moves in real time and introduces virtual object information to the user. We evaluate PAVAL and two alternative methods via a user study with humanoid virtual agents in various scenes, including virtual museum, factory, and school gym. The results reveal that our method is superior to the baseline condition.
辅助虚拟现实导航的位置感知虚拟代理运动
虚拟代理是虚拟现实(VR)旅游、培训、教育等领域中导航和交互的典型辅助工具。已经证明,虚拟代理的步态、手势、目光和位置是影响用户对坐姿和站立式VR的感知和体验的主要因素。在本文中,我们提出了一种新的位置感知虚拟智能体运动方法,称为PAVAL,它可以实时执行虚拟智能体定位(位置+方向),用于房间级VR导航辅助。我们首先分析了虚拟代理运动的设计准则,并利用用户和周围虚拟物体的位置对问题进行建模。然后,我们进行了一次性的初步研究,收集主观数据,并提出了一个固定用户位置的虚拟代理定位预测模型。在此基础上,提出了一种优化虚拟智能体运动兴趣对象、虚拟智能体位置和虚拟智能体方向的算法。因此,在用户在虚拟场景中导航时,虚拟代理会自动实时移动,并向用户介绍虚拟对象信息。我们通过在虚拟博物馆、工厂和学校体育馆等不同场景中使用人形虚拟代理进行用户研究,对PAVAL和两种替代方法进行了评估。结果表明,我们的方法优于基线条件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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