Physically based lens flare rendering in "The Lego Movie 2"

E. Pekkarinen, Michael Balzer
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引用次数: 1

Abstract

We present our approach for incorporating realistic lens flare rendering in a production renderer based on a previously presented physically based lens simulation technique [Hullin et al. 2012]. We describe the approximations and sampling techniques behind efficient lens flare rendering, in addition to introducing flexible artist controls and workflows for this purpose. Using "The Lego Movie 2: The Second Part" as a case study, we show that these approaches are efficient and work well in a production environment.
基于物理的镜头光晕渲染“乐高电影2”
我们提出了基于先前提出的基于物理的镜头模拟技术在生产渲染器中结合逼真镜头光晕渲染的方法[Hullin等人,2012]。我们描述了近似值和采样技术背后的高效镜头耀斑渲染,除了引入灵活的艺术家控制和工作流程为此目的。以“乐高电影2:第二部分”为例,我们展示了这些方法是有效的,并且在生产环境中运行良好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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