An Image-Ordered Parallel Volume Ray Casting Using Frame Coherence

Sukhyun Lim, Daesung Lee, B. Shin
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引用次数: 2

Abstract

For an efficient parallel volume ray casting suitable for recent multi-core CPUs, we propose an image-ordered approach by using a cost function to allocate loaded tasks impartially per each processing node. At the first frame, we divide an image space evenly, and we compute a cost function. By applying the frame coherence property, we divide the image space unevenly using the computed previous cost function since the next frame. Conventional image-ordered parallel approaches have focused on dividing and compositing volume datasets. However, the divisions and accumulations are negligible for recent multi-core CPUs because they are performed inside one physical CPU. As a result, we can reduce the rendering time without deteriorating the image quality by applying a cost function reflecting on all time-consuming steps of the volume ray casting.
基于帧一致性的图像有序平行体光线投射
为了实现适用于当前多核cpu的高效并行体光线投射,我们提出了一种图像排序方法,通过使用成本函数在每个处理节点上公平分配负载任务。在第一帧,我们均匀地分割图像空间,并计算代价函数。利用帧相干性,从下一帧开始,使用计算得到的前一代价函数对图像空间进行不均匀分割。传统的图像有序并行方法侧重于分割和合成体数据集。但是,除法和累加对于最近的多核CPU来说可以忽略不计,因为它们是在一个物理CPU内执行的。因此,我们可以减少渲染时间,而不会恶化图像质量,通过应用成本函数反映所有耗时的体射线投射步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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