A Systematic Review of Visualization Techniques and Analysis Tools for Eye-Tracking in 3D Environments

V. Sundstedt, V. Garro
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引用次数: 2

Abstract

This systematic literature review presents an update on developments in 3D visualization techniques and analysis tools for eye movement data in 3D environments. With the introduction of affordable and non-intrusive eye-tracking solutions to the mass market, access to users' gaze is now increasingly possible. As a result, the adoption of eye-tracking in virtual environments using head-mounted displays is expected to increase since the trend is to incorporate gaze tracking as part of new technical solutions. The systematic literature review presented in this paper was conducted using the Scopus database (using the period 2017 to 17th of May 2022), which after analysis, resulted in the inclusion of 15 recent publications with relevance in eye-tracking visualization techniques for 3D virtual scenes. First, this paper briefly describes the foundations of eye-tracking and traditional 2D visualization techniques. As background, we also list earlier 3D eye-tracking visualization techniques identified in a previous review. Next, the systematic literature review presents the method used to acquire the included papers and a description of these in terms of eye-tracking technology, observed stimuli, application context, and type of 3D gaze visualization techniques. We then discuss the overall findings, including opportunities, challenges, trends, and present ideas for future directions. Overall the results show that eye-tracking in immersive virtual environments is on the rise and that more research and developments are needed to create novel and improved technical solutions for 3D gaze analysis.
三维环境下眼动追踪的可视化技术与分析工具综述
这篇系统的文献综述介绍了三维可视化技术和三维环境下眼动数据分析工具的最新发展。随着价格实惠且非侵入式的眼球追踪解决方案进入大众市场,获取用户的目光现在变得越来越可能。因此,在使用头戴式显示器的虚拟环境中采用眼球追踪的情况预计会增加,因为趋势是将目光追踪作为新技术解决方案的一部分。本文采用Scopus数据库(使用时间为2017年至2022年5月17日)进行系统文献综述,经过分析,纳入了15篇与3D虚拟场景眼动追踪可视化技术相关的近期出版物。本文首先简要介绍了眼动追踪的基础和传统的二维可视化技术。作为背景,我们还列出了在之前的评论中确定的早期3D眼动追踪可视化技术。接下来,系统的文献综述介绍了获取纳入论文的方法,并从眼动追踪技术、观察到的刺激、应用背景和3D凝视可视化技术的类型等方面对这些方法进行了描述。然后我们讨论整体的发现,包括机遇、挑战、趋势以及对未来发展方向的看法。总体而言,研究结果表明,沉浸式虚拟环境中的眼球追踪技术正在兴起,需要更多的研究和开发来为3D凝视分析创造新颖和改进的技术解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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