A Digital Smart City for Emerging Mobility Systems

Ray Zayas, Logan E. Beaver, Behdad Chalaki, Heeseung Bang, Andreas A. Malikopoulos
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引用次数: 6

Abstract

The increasing demand for emerging mobility systems with connected and automated vehicles has imposed the necessity for quality testing environments to support their development. In this paper, we introduce a Unity-based virtual simulation environment for emerging mobility systems, called the Information and Decision Science Lab's Scaled Smart Digital City (IDS 3D City), intended to operate alongside its physical peer and its established control framework. By utilizing the Robot Operation System, AirSim, and Unity, we constructed a simulation environment capable of iteratively designing experiments significantly faster than it is possible in a physical testbed. This environment provides an intermediate step to validate the effectiveness of our control algorithms prior to their implementation in the physical testbed. The IDS 3D City also enables us to demonstrate that our control algorithms work independently of the underlying vehicle dynamics, as the vehicle dynamics introduced by AirSim operate at a different scale than our scaled smart city. Finally, we demonstrate the behavior of our digital environment by performing an experiment in both the virtual and physical environments and comparing their outputs.
面向新兴移动系统的数字智慧城市
对连接和自动车辆的新兴移动系统的需求日益增长,要求需要高质量的测试环境来支持其开发。在本文中,我们为新兴的移动系统介绍了一个基于unity的虚拟仿真环境,称为信息和决策科学实验室的规模智能数字城市(IDS 3D城市),旨在与其物理对等体及其已建立的控制框架一起运行。通过利用机器人操作系统,AirSim和Unity,我们构建了一个能够迭代设计实验的仿真环境,其速度明显快于在物理测试台上。这个环境提供了一个中间步骤,在我们的控制算法在物理测试平台上实现之前验证它们的有效性。IDS 3D City还使我们能够证明,我们的控制算法独立于底层车辆动态运行,因为AirSim引入的车辆动态运行规模与我们的规模化智能城市不同。最后,我们通过在虚拟和物理环境中进行实验并比较它们的输出来演示我们的数字环境的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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