{"title":"Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651","authors":"L. Vallius, Tomi Kujanpää, T. Manninen","doi":"10.1007/11944577_29","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":206463,"journal":{"name":"International Conference on Technologies for Interactive Digital Storytelling and Entertainment","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Technologies for Interactive Digital Storytelling and Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/11944577_29","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}