Learning and use of sensorimotor schemata maps

C. Glaser, F. Joublin, C. Goerick
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引用次数: 6

Abstract

In this paper we present a framework for the learning and use of sensorimotor schemata. Therefore, we introduce the concept of a schema as a compact representation of an attractor dynamic and discuss how schemata, if embedded into the proposed architecture, can be used to produce, simulate, or recognize goal-directed behaviors. We further present a first implementation of the framework which incorporates well-founded biological principles. Firstly, we apply population coding for the representation of schemata in a neural map and, secondly, we use basis functions as flexible intermediate representations for sensorimotor transformations. Simulation results show that during an initial motor babbling phase the system is able to autonomously develop schemata which correspond to generic behaviors. Moreover, the learned sensorimotor schemata map is topologically ordered insofar as neighboring schemata represent similar behaviors. In accordance with biological findings on the motor system of vertebrates the schemata form a set of behavior primitives which can be flexibly combined to yield more complex behaviors.
感觉运动图式图的学习和使用
在本文中,我们提出了一个学习和使用感觉运动图式的框架。因此,我们将模式的概念作为吸引子动态的紧凑表示引入,并讨论如果将模式嵌入到所提议的体系结构中,如何使用模式来产生、模拟或识别目标导向的行为。我们进一步提出了该框架的首次实施,其中包含有充分根据的生物学原理。首先,我们使用群体编码来表示神经映射中的模式,其次,我们使用基函数作为感觉运动转换的灵活中间表示。仿真结果表明,在初始的咿呀学语阶段,系统能够自主地形成与一般行为相对应的模式。此外,学习到的感觉运动图式图是拓扑有序的,因为邻近的图式代表相似的行为。根据脊椎动物运动系统的生物学发现,图式形成了一组行为原语,这些原语可以灵活地组合以产生更复杂的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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