Display Architecture for VLSI-based Graphics Workstations

P. Hagen, A. Kuijk, C. G. Trienekens
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引用次数: 18

Abstract

At present, two popular development areas in computer graphics are improvement of interaction behaviour and more realistic graphics. The architecture for a high quality interactive workstation proposed in this work is designed such that both demanding and in a sense competing needs can be served. Calculations for generating realistic full 3-D scenes with lighting, transparency, reflection, and refraction effects, are done on the workstation itself. Intermediate results are stored to locally serve high level interaction mechanisms.
基于vlsi图形工作站的显示体系结构
目前,计算机图形学的两个热门发展方向是改进交互行为和更逼真的图形。本工作提出的高质量交互式工作站的体系结构设计使需求和竞争需求都能得到满足。计算生成真实的全3d场景与照明,透明度,反射和折射效果,在工作站本身完成。中间结果存储在本地服务于高级交互机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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