USING DIGITAL TECHNOLOGIES FOR COLLABORATIVE CONCEPTUAL DESIGN

Joseph Mills, R. Brisco
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Abstract

Since the COVID-19 worldwide pandemic outbreak, and the requirement to 'stay at home' and 'work from home', we, as a collaborative species have been forced to find ways of computer-supported collaboration. Going beyond global design and distributed design. We now find ourselves as a human race, not with a desire to collaborate using computers, or with a requirement, but it is now a necessity. In many ways, a paradigm shift has occurred. This research investigates the use of novel technology to support student teams in the conceptual design phase of an engineering design project. A review of published literature identified a lack of understanding in the impact that a digital distributed environment can have on the outcomes of a collaborative ideation task. The literature suggested there would be little to no change between working in a collocated and digital distributed environment. An experiment was designed that asked 16 participants working in pairs to complete an ideation task in both a synchronous traditional collocated environment and a synchronous digital distributed environment. The results from the experiment suggest that conducting the ideation task within a digital environment has a negative effect on the outcomes of the ideation task. © Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022. All rights reserved.
利用数字技术进行协同概念设计
自2019冠状病毒病全球大流行爆发以来,以及“待在家里”和“在家工作”的要求,我们作为一个协作物种被迫寻找计算机支持的协作方式。超越全球设计和分布式设计。我们现在发现,作为一个人类,我们没有使用计算机进行协作的愿望,也没有这样的要求,但现在这是一种必要。在许多方面,已经发生了范式转变。本研究探讨了在工程设计项目的概念设计阶段使用新技术来支持学生团队。对已发表文献的回顾发现,对数字分布式环境可能对协作构思任务的结果产生的影响缺乏理解。文献表明,在并行和数字分布式环境中工作几乎没有变化。设计了一项实验,要求16名参与者在同步的传统并置环境和同步的数字分布式环境中完成一项构思任务。实验结果表明,在数字环境中进行思维任务对思维任务的结果有负面影响。©第24届工程与产品设计教育国际会议论文集:破坏,创新,再生和转型,E和PDE 2022。版权所有。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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