Anticipatory Judgment of Tennis Serve: A Comparison between Video Images and Computer Graphics Animations

Kazunobu Fukuhara, H. Ida, Seiji Kusubori, Motonobu Ishii
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引用次数: 17

Abstract

This study aimed to explore the feasibility of using computer graphics (CG) animations to evaluate perceptual skills in tennis. In Experiment 1, we used video images or CG animations to examine the visual search behaviors and the accuracy of anticipating serve direction of 18 skilled tennis players. Participants viewed the racket area for a longer time during the 150 ms period immediately before the moment of racket–ball contact in the video image condition opposed to the CG animation condition. In addition, the participants made more accurate judgments in the video image condition than in the CG animation condition. In Experiment 2, we investigated the information pick-up patterns of 10 skilled players while they viewed either the video images or CG animations using a temporal occlusion. Consistent with the results of Experiment 1, participants made more accurate judgments during the 150 ms period immediately before the contact in the video image condition than in the CG animation condition. The results of both experiments showed that the perceptual information in the 150 ms period differed between the two film types. However, the anticipation accuracy of the CG animation condition in both experiments was over the chance level (50%), suggesting that the participants were able to pick up the anticipatory information of serve direction from the CG animations. This led to the conclusion that CG animations would be a valuable tool to examine perceptual skills in tennis.
网球发球的预期判断:视频图像与计算机图形动画的比较
摘要本研究旨在探讨运用电脑绘图(CG)动画评估网球运动知觉技能的可行性。实验1采用视频图像或CG动画对18名熟练网球运动员的视觉搜索行为和发球方向预测的准确性进行了考察。与CG动画组相比,视频图像组的参与者在球拍接触瞬间前150毫秒内观察球拍区域的时间更长。此外,参与者在视频图像条件下比在CG动画条件下做出更准确的判断。在实验2中,我们研究了10名熟练玩家在观看视频图像或使用时间遮挡的CG动画时的信息拾取模式。与实验1的结果一致,视频图像条件下被试在接触前150ms的判断比CG动画条件下更准确。实验结果表明,两种电影类型在150ms内的感知信息存在差异。然而,在两个实验中,对CG动画条件的预期精度都超过了概率水平(50%),这表明参与者能够从CG动画中获取发球方向的预期信息。由此得出的结论是,CG动画将是检验网球感知技能的一个有价值的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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