Revisiting virtual reality training using modern head mounted display and game engines

Chad Jarvis, Tyge Løvset, Daniel Patel
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引用次数: 2

Abstract

Immersive Virtual Reality (VR) is an aid to mastering the spatial complexities of 3D data. Christian Michelsen Research (CMR) previously developed a virtual reality system for safety training using a large-screen and shutter glasses for stereo vision along with positional and rotational tracking. Building and maintaining a custom system has been expensive and time consuming. The recent availability of affordable and capable head mounted displays (HMD) along with powerful 3D game engines has created new opportunities for affordable immersive VR. In this paper we compare our custom made VR hardware system and 3D engine with a solution built on Oculus Rift HMD and the Unity 5 game engine.
使用现代头戴式显示器和游戏引擎重温虚拟现实训练
沉浸式虚拟现实(VR)是掌握三维数据空间复杂性的一种辅助手段。Christian Michelsen Research (CMR)此前开发了一种虚拟现实系统,用于安全培训,该系统使用大屏幕和快门眼镜进行立体视觉以及位置和旋转跟踪。构建和维护自定义系统既昂贵又耗时。最近出现的实惠且功能强大的头戴式显示器(HMD)以及强大的3D游戏引擎为实惠的沉浸式VR创造了新的机会。在本文中,我们将自定义的VR硬件系统和3D引擎与基于Oculus Rift HMD和Unity 5游戏引擎的解决方案进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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