A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes

Ramon Oliva, N. Pelechano
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引用次数: 13

Abstract

There are two frequent artifacts in crowd simulation, the first one appears when all agents attempt to traverse the navigation mesh sharing the same way point over portals, increasing the probability of collision against other agents and lining up towards portals; the second one is caused by way points being assigned at locations where clearance is not guaranteed which causes the agents to walk too close to the static geometry, slide along walls or even get stuck. In this work we propose a novel method for dynamically calculating way points based on current trajectory, destination, and clearance while using the full length of the portal, thus guaranteeing that agents in a crowd will have different way points assigned. To guarantee collision free paths we propose two novel techniques: the first one provides the computation of paths with clearance for cells of any shape (even with concavities) and the second one presents a new method for calculating portals with clearance, so that the dynamically assigned way points will always guarantee collision free paths. We evaluate our results with a variety of scenarios, and compare our results against traditional way points at the center of portals to show that our technique offers a better use of the space by the agents, as well as a reduction in the number of collisions.
导航网格的广义精确任意间隙技术
在人群仿真中有两种常见的伪象,第一种伪象出现在所有的智能体试图以相同的方式穿越导航网格时,这增加了与其他智能体碰撞的概率,并向入口排队;第二个是由于在不能保证间隙的位置分配路径点,导致代理走得太靠近静态几何形状,沿着墙壁滑动甚至被卡住。在这项工作中,我们提出了一种基于当前轨迹、目的地和间隙动态计算路径点的新方法,同时使用整个门户长度,从而保证人群中的代理将分配不同的路径点。为了保证无碰撞路径,我们提出了两种新技术:第一种技术提供了任何形状的单元(即使有凹点)具有间隙的路径计算;第二种技术提出了具有间隙的门户计算方法,使动态分配的路径点始终保证无碰撞路径。我们用各种场景评估我们的结果,并将我们的结果与门户中心的传统路径点进行比较,以表明我们的技术为代理提供了更好的空间利用,并减少了碰撞的数量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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