Learning to dribble on a real robot by success and failure

Martin A. Riedmiller, Roland Hafner, S. Lange, M. Lauer
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引用次数: 16

Abstract

Learning directly on real world systems such as autonomous robots is a challenging task, especially if the training signal is given only in terms of success or failure (reinforcement learning). However, if successful, the controller has the advantage of being tailored exactly to the system it eventually has to control. Here we describe, how a neural network based RL controller learns the challenging task of ball dribbling directly on our middle-size robot. The learned behaviour was actively used throughout the RoboCup world championship tournament 2007 in Atlanta, where we won the first place. This constitutes another important step within our Brainstormers project. The goal of this project is to develop an intelligent control architecture for a soccer playing robot, that is able to learn more and more complex behaviours from scratch.
通过成功和失败来学习在真正的机器人上运球
直接在现实世界系统(如自主机器人)上学习是一项具有挑战性的任务,特别是如果训练信号只给出成功或失败(强化学习)。然而,如果成功的话,控制器的优势在于能够精确地适应它最终要控制的系统。在这里,我们描述了一个基于神经网络的RL控制器如何在我们的中型机器人上直接学习具有挑战性的运球任务。学习行为在2007年亚特兰大机器人世界杯世界锦标赛中得到了积极的应用,我们赢得了第一名。这构成了我们的Brainstormers项目的另一个重要步骤。该项目的目标是为足球机器人开发一种智能控制体系结构,使其能够从零开始学习越来越复杂的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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