Koushik Bhargav Muthe, K. Sharma, Karthik Epperla Nagendra Sri
{"title":"A Blockchain Based Decentralized Computing And NFT Infrastructure For Game Networks","authors":"Koushik Bhargav Muthe, K. Sharma, Karthik Epperla Nagendra Sri","doi":"10.1109/BCCA50787.2020.9274085","DOIUrl":null,"url":null,"abstract":"The market value of the Gaming industry was said to be over 138 Billion USD in 2019. Competitive Gaming or eSports was already included in the Asian Games 2020, and the Olympic committee is considering including eSports into Olympics 2024. The online gaming segment amounts up to 7 quintillion bytes of internet traffic every month. Most of this data is controlled by centralized gatekeepers like cloud agencies and game creators. This is causing many issues ranging from privacy concerns to latency. The game makers have complete rights over the game to arbitrarily change the rules, set prices for the assets, and control over game servers. Even the reward mechanisms in most of the games, including eSports, are controlled by the game producers, and these rewards have no real-world value. The motivation behind this research is to create a decentralized computation and token management infrastructure for game networks. This paper focuses on using Ethereum Blockchain, IPFS and ERC - Ethereum Request for Comment 1155 architecture to build a gaming-oriented public decentralized network.","PeriodicalId":218474,"journal":{"name":"2020 Second International Conference on Blockchain Computing and Applications (BCCA)","volume":"156 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 Second International Conference on Blockchain Computing and Applications (BCCA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BCCA50787.2020.9274085","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 21
Abstract
The market value of the Gaming industry was said to be over 138 Billion USD in 2019. Competitive Gaming or eSports was already included in the Asian Games 2020, and the Olympic committee is considering including eSports into Olympics 2024. The online gaming segment amounts up to 7 quintillion bytes of internet traffic every month. Most of this data is controlled by centralized gatekeepers like cloud agencies and game creators. This is causing many issues ranging from privacy concerns to latency. The game makers have complete rights over the game to arbitrarily change the rules, set prices for the assets, and control over game servers. Even the reward mechanisms in most of the games, including eSports, are controlled by the game producers, and these rewards have no real-world value. The motivation behind this research is to create a decentralized computation and token management infrastructure for game networks. This paper focuses on using Ethereum Blockchain, IPFS and ERC - Ethereum Request for Comment 1155 architecture to build a gaming-oriented public decentralized network.