Core-competitive Auctions

G. Goel, M. Khani, R. Leme
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引用次数: 10

Abstract

One of the major drawbacks of the celebrated VCG auction is its low (or zero) revenue even when the agents have high value for the goods and a competitive outcome would have generated a significant revenue. A competitive outcome is one for which it is impossible for the seller and a subset of buyers to 'block' the auction by defecting and negotiating an outcome with higher payoffs for themselves. This corresponds to the well-known concept of core in cooperative game theory. In particular, VCG revenue is known to be not competitive when the goods being sold have complementarities. Complementary goods are present in many application domains including spectrum, procurement, and ad auctions. The absence of good revenue from VCG auction poses a real hurdle when trying to design auctions for these settings. Given the importance of these application domains, researchers have looked for alternate auction designs. One important research direction that has come from this line of thinking is that of the design of core-selecting auctions (See Ausubel and Milgrom, Day and Milgrom, Day and Cramton, Ausubel and Baranov). Core-selecting auctions are combinatorial auctions whose outcome implements competitive prices even when the goods are complements. While these auction designs have been implemented in practice in various scenarios and are known for having good revenue properties, they lack the desired incentive-compatibility property of the VCG auction. A bottleneck here is an impossibility result showing that there is no auction that simultaneously achieves competitive prices (a core outcome) and incentive-compatibility. In this paper we try to overcome the above impossibility result by asking the following natural question: is it possible to design an incentive-compatible auction whose revenue is comparable (even if less) to a competitive outcome? Towards this, we define a notion of core-competitive auctions. We say that an incentive-compatible auction is α-core-competitive if its revenue is at least 1/α fraction of the minimum revenue of a core-outcome. We study one of the most commonly occurring setting in Internet advertisement with complementary goods, namely that of the Text-and-Image setting. In this setting, there is an ad slot which can be filled with either a single image ad or k text ads. We design an O(ln ln k) core-competitive randomized auction and an O(√ln k) competitive deterministic auction for the Text-and-Image setting. We also show that both factors are tight.
核心竞争拍卖
著名的VCG拍卖的主要缺点之一是它的低(或零)收入,即使代理对商品有很高的价值,竞争结果也会产生可观的收入。竞争性结果是这样一种结果:卖方和一部分买方不可能通过背叛和协商一个对自己有更高回报的结果来“阻止”拍卖。这与合作博弈论中众所周知的核心概念相对应。特别是,当销售的商品具有互补性时,VCG收入就不具有竞争力。互补商品存在于许多应用领域,包括频谱、采购和广告拍卖。在尝试为这些设置设计拍卖时,VCG拍卖缺乏良好的收入构成了一个真正的障碍。考虑到这些应用领域的重要性,研究人员一直在寻找替代的拍卖设计。这一思路的一个重要研究方向是核心选择拍卖的设计(参见Ausubel和Milgrom, Day和Milgrom, Day和Cramton, Ausubel和Baranov)。核心选择拍卖是组合拍卖,其结果实现竞争性价格,即使商品是互补的。虽然这些拍卖设计已经在各种场景中实施,并以具有良好的收益属性而闻名,但它们缺乏VCG拍卖所期望的激励兼容性属性。这里的瓶颈是一个不可能的结果,表明不存在同时实现竞争性价格(核心结果)和激励兼容性的拍卖。在本文中,我们试图通过提出以下自然问题来克服上述不可能结果:是否有可能设计一种激励相容的拍卖,其收入与竞争结果相当(即使更少)?为此,我们定义了核心竞争性拍卖的概念。如果一个激励相容的拍卖的收益至少是一个核心结果的最小收益的1/α分数,我们就说它是α-核心竞争性的。本文研究了互补商品网络广告中最常见的一种设置,即文字-图像设置。在这种设置中,有一个广告槽可以被单个图像广告或k个文本广告填充。我们为文本和图像设置设计了一个O(√ln k)核心竞争性随机拍卖和一个O(√ln k)竞争性确定性拍卖。我们还表明,这两个因素是紧密的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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