{"title":"Practicality of an Android Based Chemistry Adventure Game as a Chemical Bond Learning Media","authors":"Valdo Ayona, R. Hidayah","doi":"10.30870/EDUCHEMIA.V6I1.7929.G6873","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to test the development of a proper Chemistry Adventure Game as an android-based game media on Chemistry Bond material at MA Negeri 2 Mojokerto. Practicality. Practicality is obtained from students' observation and questionnaire responses. The research method used is a research and development body carried out until practicality of android-based game media for students. Practicality test at X MIPA 1 class MA Negeri 2 Mojokerto. The data obtained from the practicality of the media Chemistry Adventure Game (1) 86,3% students, activity with a very practical category, (2) 87,88% questionnaire responses with a very practical category. Based on the results of the study, it can be concluded that the developed Chemistry Adventure game is suitable for use as a learning media.","PeriodicalId":269986,"journal":{"name":"EduChemia (Jurnal Kimia dan Pendidikan)","volume":"36 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"EduChemia (Jurnal Kimia dan Pendidikan)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30870/EDUCHEMIA.V6I1.7929.G6873","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The purpose of this study is to test the development of a proper Chemistry Adventure Game as an android-based game media on Chemistry Bond material at MA Negeri 2 Mojokerto. Practicality. Practicality is obtained from students' observation and questionnaire responses. The research method used is a research and development body carried out until practicality of android-based game media for students. Practicality test at X MIPA 1 class MA Negeri 2 Mojokerto. The data obtained from the practicality of the media Chemistry Adventure Game (1) 86,3% students, activity with a very practical category, (2) 87,88% questionnaire responses with a very practical category. Based on the results of the study, it can be concluded that the developed Chemistry Adventure game is suitable for use as a learning media.
本研究的目的是测试在MA Negeri 2 Mojokerto的化学键材料上开发一款合适的化学冒险游戏作为基于android的游戏媒体。实用性。实用性是从学生的观察和问卷回答中获得的。所采用的研究方法是对基于android的学生游戏媒体进行直至实用化的研究开发。实用测试在X MIPA 1类MA Negeri 2 Mojokerto。从实用性媒体获得的数据化学冒险游戏(1)86.3%的学生,活动带有非常实用的类别,(2)87.88%的问卷回答带有非常实用的类别。根据研究结果,可以得出结论,开发的化学冒险游戏适合作为学习媒体使用。