Building information system requirements using generic structures

G. Grosz
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引用次数: 8

Abstract

The author presents generic knowledge to speed up the construction of information system requirements and, more importantly, the behavioral part of entities. The solution is based on the hypothesis that generic structures independent of a particular application can be associated to classes of real-world phenomena. These structures can be reused in the development of different projects. The hypothesis is that there exists classes of similar real-world phenomena which are described using identical structures. A generic structure describes either the static and behavioral properties of a class of phenomena. Designing an application can be seen as the recognition of these phenomena and the instantiation of the associated generic structures. The formalism used to express the generic knowledge is presented, namely the triple . A presentation of generic knowledge with examples is given. The use of such knowledge is illustrated through an example.<>
建筑信息系统要求使用通用结构
作者提出了通用知识,以加快信息系统需求的构建,更重要的是,实体的行为部分。该解决方案基于这样一个假设,即独立于特定应用程序的通用结构可以与现实世界现象的类别相关联。这些结构可以在不同项目的开发中重用。这个假设是,存在着用相同的结构来描述的相似的现实世界现象的类别。一般结构描述一类现象的静态和行为特性。设计应用程序可以看作是对这些现象的识别和相关通用结构的实例化。提出了表示一般知识的形式体系,即三元组。给出了一般知识的表示和实例。通过一个例子来说明这些知识的使用。
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