Representing Three Dimensions

A. Riggsby
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Abstract

Ancient painting made little or no use of single-point perspective. Some modern scholars, however, have inferred from this that ancient artists and audiences lacked a sense of “space.” This chapter’s three case studies (two involving fresco painting and one low-relief stucco, all in the genre generally known as sacro-idyllic landscape) argue instead for the existence a diversity of ways of encoding spatial information. The approaches are distinct, but they show family resemblances by drawing differentially from more or less the same pool of strategies (involving color coding, scaling, and foreshortening of objects of predictable size and shape, physical overlap, narrative connection, and others). In combination, these do not determine a single spatial reading for any given work of art, but they constrain the range of plausible approximations. That several superficially diverse sets of works converge on this property shows that spatiality was important to all of them.
表示三维空间
古代绘画很少或根本不使用单点透视法。然而,一些现代学者据此推断,古代艺术家和观众缺乏“空间感”。本章的三个案例研究(两个涉及壁画,一个涉及低浮雕灰泥,都属于通常被称为圣田园诗景观的类型)证明存在多种编码空间信息的方式。这些方法是不同的,但它们通过或多或少地从相同的策略池(包括颜色编码,缩放和缩短可预测大小和形状的对象,物理重叠,叙事联系等)中提取不同的方法来显示家族相似性。结合起来,这些并不能决定任何给定艺术作品的单一空间阅读,但它们限制了合理近似的范围。几组表面上不同的作品都汇聚在这一属性上,这表明空间性对他们来说都很重要。
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