E. Deprettere, G.H. Hekstra, Li-Shen Sheng, J. Bu, G. Boersma
{"title":"A parallel system for photo realistic artificial scene rendering","authors":"E. Deprettere, G.H. Hekstra, Li-Shen Sheng, J. Bu, G. Boersma","doi":"10.1109/VLSISP.1994.574767","DOIUrl":null,"url":null,"abstract":"We present a parallel system for fast rendering of artificial scenes with photo realism. The underlying parallel algorithm is based on ray-tracing and radiosity shading. The system consists of a standard workstation, a medium-size mesh of cluster processors and a high-bandwidth interconnection between them. Each cluster processor consists of a programmable TMS320C40 core and three dedicated VLSI satellites. The rendering algorithm runs on both the workstation host and its rendering mate in a true shared/distributed manner. The system is the result of an exercise in combined algorithm and architecture design as well as software/hardware co-design.","PeriodicalId":427356,"journal":{"name":"Proceedings of 1994 IEEE Workshop on VLSI Signal Processing","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1994 IEEE Workshop on VLSI Signal Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VLSISP.1994.574767","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We present a parallel system for fast rendering of artificial scenes with photo realism. The underlying parallel algorithm is based on ray-tracing and radiosity shading. The system consists of a standard workstation, a medium-size mesh of cluster processors and a high-bandwidth interconnection between them. Each cluster processor consists of a programmable TMS320C40 core and three dedicated VLSI satellites. The rendering algorithm runs on both the workstation host and its rendering mate in a true shared/distributed manner. The system is the result of an exercise in combined algorithm and architecture design as well as software/hardware co-design.