A parallel system for photo realistic artificial scene rendering

E. Deprettere, G.H. Hekstra, Li-Shen Sheng, J. Bu, G. Boersma
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引用次数: 2

Abstract

We present a parallel system for fast rendering of artificial scenes with photo realism. The underlying parallel algorithm is based on ray-tracing and radiosity shading. The system consists of a standard workstation, a medium-size mesh of cluster processors and a high-bandwidth interconnection between them. Each cluster processor consists of a programmable TMS320C40 core and three dedicated VLSI satellites. The rendering algorithm runs on both the workstation host and its rendering mate in a true shared/distributed manner. The system is the result of an exercise in combined algorithm and architecture design as well as software/hardware co-design.
一种用于照片逼真人工场景渲染的并行系统
我们提出了一个并行系统,用于快速渲染具有照片真实感的人工场景。底层的并行算法是基于光线跟踪和辐射阴影。该系统由一个标准工作站、一个中等大小的集群处理器网格和它们之间的高带宽互连组成。每个集群处理器由一个可编程TMS320C40核心和三个专用VLSI卫星组成。渲染算法以真正的共享/分布式方式在工作站主机及其渲染伙伴上运行。该系统是结合算法和架构设计以及软件/硬件协同设计的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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