Enhancing parallel game-tree searches by using idle resources of a high performance render farm

Lung-Pin Chen, I-Chen Wu, Geng-Ze Liang
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Abstract

Due to the complex scheduling criteria, resource fragmentation often occurs in modern high performance computing systems. This paper addresses both of the policy and technical issues of using unstable resources formed by fragmentation. We propose that the parallel Monte-Carlo tree search (MCTS) can be implemented as lightweight single-core tasks to adapt to the unstable fractured resources. We develop a broker to collect idle resources in a high performance render farm and make use of them to execute MCTS tasks. The broker tends to assign promising tree nodes to reliable and responsive processors to confirm best-first search. Our work demonstrates a successful integration in which the MCTS computation gains significant resources without interfering with the render farm tasks.
通过使用高性能渲染农场的空闲资源增强并行游戏树搜索
由于调度标准复杂,在现代高性能计算系统中经常出现资源碎片现象。本文讨论了利用碎片化形成的不稳定资源的政策和技术问题。我们提出并行蒙特卡罗树搜索(MCTS)可以作为轻量级的单核任务来实现,以适应不稳定的断裂资源。我们开发了一个代理来收集高性能渲染场中的空闲资源,并利用它们来执行MCTS任务。代理倾向于将有前途的树节点分配给可靠且响应迅速的处理器,以确认最佳优先搜索。我们的工作展示了一个成功的集成,其中MCTS计算在不干扰渲染场任务的情况下获得了大量资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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