Amazon Biology: An Augmented Reality-Based E-Book for Biology

D. C. Savindya Somakeerthi, G. W. I. Udani De Silva, L. D. Thenu De Silva, S. Chandrasiri, J. K. Joseph
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引用次数: 4

Abstract

Biology is a conventionally struggling subject to learn from both high school and college students due to its complexity. Students are used to learning Biology from various methods such as reading textbooks, attending lectures. Biology is based on more practical and most of the schools not available proper lab facilities, anatomic structures, and resources to learn the module easily. And teachers who teach the module face a considerable number of issues when delivering the concepts. Some of them face unavailability of teaching aids, time-consuming, lack of lecture materials. Apart from that, the nature of the topic and the teaching style are the main learning problems faced by the students. Therefore, students do not learn the concepts perfectly and interest in the module has been reduced day by day. To overcome these difficulties “Amazon Biology,” mobile application has been proposed. The application consists of three major modules including image processing for the plant classification, augmented reality for human anatomy, and gamification. The proposed application has used the techniques in augmented reality and game-based learning. The developed system delivers nearly 85% level of accuracy and provides more advantages for students. They are effective and efficient learning, teaching via visual materials, and practical.
亚马逊生物学:基于增强现实的生物学电子书
由于生物学的复杂性,它对高中生和大学生来说都是一门传统上难以学习的学科。学生们习惯于通过各种方法来学习生物学,比如阅读课本,听讲座。生物是实践性较强的基础,大多数学校没有适当的实验室设施、解剖结构和学习资源模块。教授该模块的教师在传授概念时面临着相当多的问题。他们中的一些人面临着缺乏教学辅助工具,耗时,缺乏讲课材料的问题。除此之外,主题的性质和教学方式是学生面临的主要学习问题。因此,学生不能很好地学习这些概念,对该模块的兴趣也日益降低。为了克服这些困难,“亚马逊生物”提出了移动应用程序。该应用程序由三个主要模块组成,包括用于植物分类的图像处理、用于人体解剖的增强现实和游戏化。提出的应用程序在增强现实和基于游戏的学习中使用了这些技术。开发的系统提供了近85%的准确率,为学生提供了更多的优势。它们是有效和高效的学习,通过视觉材料教学,并且实用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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