DentroTrento: an Example of application of Computer Graphics to the Evolution of the Archaeological site of Tridentum

S. Piffer, G. Conti, G. Girardi, G. Ucelli, R. Amicis
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引用次数: 2

Abstract

This paper illustrates the DentroTrento project, commissioned by the local authority for Cultural Heritage, which has lead to the creation of an edutainment system for the visitors of an archaeological site in the town of Trento. In particular, the aim of the project was to enhance the didactic and entertaining potential of a Roman archaeological site which is located between the Theatre’s foundations through the development of a computer graphics-based application capable of high visual and emotional impact. This has been made possible through the creation of an interactive system where the virtual reconstruction becomes the main means of guiding the visitor through a virtual walk across time. The relevance of the work illustrated is underlined by the profile of the project and the nature and importance of the site, which is located underground below a square. In fact this circumstance does not let the visitor perceive the urban outline of the roman town nor it lets visitors fully perceive, through the use of traditional teaching material, the way of life typical of the time. The system proposed instead engages the visitor into a more exciting experience replicating, not only the architecture, but the way of life of the Roman town. The scope of the project together with the heterogeneity of the working team has required a rigorous approach to the management of the entire project.
登特伦托:计算机图形学在特伦托考古遗址演变中的应用实例
本文阐述了由当地文化遗产管理局委托的DentroTrento项目,该项目为Trento镇考古遗址的游客创建了一个教育娱乐系统。特别是,该项目的目的是通过开发具有高度视觉和情感影响的基于计算机图形的应用程序,增强位于剧院基础之间的罗马考古遗址的教学和娱乐潜力。这是通过创建一个互动系统实现的,在这个系统中,虚拟重建成为引导游客穿越时间的虚拟行走的主要手段。项目的轮廓和场地的性质和重要性强调了作品的相关性,场地位于广场下方的地下。事实上,这种情况并没有让游客感知到罗马城镇的城市轮廓,也没有让游客通过传统教材的使用,充分感知到当时典型的生活方式。相反,该系统提议将游客带入更令人兴奋的体验,不仅复制了建筑,还复制了罗马城镇的生活方式。项目的范围以及工作团队的异质性要求采用严格的方法来管理整个项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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