Currency

Brian Patrick Franklin, Chris Wille
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引用次数: 0

Abstract

Currency is an electronic game and custom game console that play with the idea of uncertainty in our actions and the systems we function within. A console constructed from an obsolete antique Burroughs adding machine monitors the exchange rate of bitcoins to US dollars and uses this data to generate a game level that prints out on the machine's roll of receipt paper. Players use the adding machine's grid of numeric buttons in the attempt to pull two columns of ASCII symbols together while being either aided or impeded by the current Bitcoin value. As Bitcoin's monetary strength increases and decreases, the difficulty of the game mechanics adjusts accordingly. In extreme cases this can even result in certain rounds of the game being unwinnable or unlosable.
货币
《货币》是一款电子游戏和自定义游戏主机,基于我们的行动和系统的不确定性进行游戏。一个由过时的古董巴勒斯加法机制成的控制台监控比特币对美元的汇率,并利用这些数据生成一个游戏关卡,并在机器的收据纸卷上打印出来。玩家使用加法机的数字按钮网格,试图将两列ASCII符号拉到一起,同时受到当前比特币价值的帮助或阻碍。随着比特币货币实力的增减,游戏机制的难度也会相应调整。在极端情况下,这甚至会导致某些回合的游戏无法获胜或失败。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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