Pengembangan Media Monopoli Matematika pada Materi Peluang untuk Siswa SMP

D. Deviana, Erlina Prihatnani
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引用次数: 14

Abstract

This study aims to develop Monopoly Mathematics Media (Monomath) to learning mathematical probability exercises at junior high school. Using the ADDIE model consist of five phases - Analyze, Design, Development, Implementation, and Evaluation to develop this Monomath Media. This Monomath has gone through validity, practicability, and effectiveness test. The result of this research showed that the Monomath obtained a total average score for all aspect were 78.1% of validity matter expert and 80.8% of validity media expert, which means the media is valid. In the feasibility, the study result obtained a total average score for all aspect was 82.5%, which means the media has met practical criteria. The field trials result were obtained an average score of 95.46 for the posttest. It is higher than pretest average score was 54.83. The result of the student questionnaire showed that an average score of 90% which means the student give a positive response to the Monomath they used. Thus, the result of Monomath to learning mathematical probability is valid, practical, and effective.
为中学生创造机会材料的数学专业化
本研究旨在将垄断数学媒体(Monomath)应用于初中数学概率习题的学习。使用ADDIE模型包括五个阶段-分析,设计,开发,实施和评估来开发这个单通道媒体。通过了有效性、实用性和有效性测试。本研究结果显示,Monomath在效度物质专家和效度媒体专家各方面的总平均得分分别为78.1%和80.8%,说明媒体是有效的。在可行性方面,研究结果在各方面获得的总平均分为82.5%,表明该媒体达到了实用标准。田间试验结果后测平均得分95.46分。高于前测平均分54.83分。学生问卷调查的结果显示,平均得分为90%,这意味着学生对他们使用的Monomath给出了积极的回应。因此,Monomath对数学概率学习的结果是有效的、实用的、有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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