Playing the Second World War: Call of Duty and the Telling of History

H. Gish
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引用次数: 28

Abstract

Through its interactive representation of the Second World War, the Call of Duty series is emblematic of a contemporary form of historical remembrance. This article analyzes the ways in which the series' cut scenes and game play interrelate and represent history, warfare, and traumatic violence. Using Marita Sturken’s discussion of screen memories as sites of negotiation between differing conceptions of the past, the essay positions Call of Duty as a digital screen memory that actively produces multiple, competing understandings of historical warfare.
玩第二次世界大战:使命召唤和讲述历史
通过对第二次世界大战的互动再现,《使命召唤》系列成为了当代历史纪念形式的象征。本文将分析该系列的过场动画和游戏玩法是如何相互关联并呈现历史、战争和创伤性暴力的。本文利用Marita Sturken关于屏幕记忆的讨论,将其作为不同过去概念之间的协商场所,将《使命召唤》定位为一种数字屏幕记忆,积极地产生了对历史战争的多种相互竞争的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.90
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0.00%
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