{"title":"A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and Games","authors":"A. Arya, Ryan Bottriell","doi":"10.1145/2992154.2996773","DOIUrl":null,"url":null,"abstract":"This paper proposes a framework for developing and accessing distributed multiplayer motion-based interactive applications. The framework provides an API for programmers to easily access users' motion data through a Kinect sensor, connect to a network of stations with similar features, and share the motion data. Using this framework, developers can create multiplayer motion-based games or other apps, and share them. The framework allows users to select both apps to play and the stations with which to play. The location-oriented nature of the framework (choosing station vs. user) makes it particularly useful for public installations. We demonstrate the functionalities of our proposed framework with a sample game.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"149 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2992154.2996773","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper proposes a framework for developing and accessing distributed multiplayer motion-based interactive applications. The framework provides an API for programmers to easily access users' motion data through a Kinect sensor, connect to a network of stations with similar features, and share the motion data. Using this framework, developers can create multiplayer motion-based games or other apps, and share them. The framework allows users to select both apps to play and the stations with which to play. The location-oriented nature of the framework (choosing station vs. user) makes it particularly useful for public installations. We demonstrate the functionalities of our proposed framework with a sample game.