A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and Games

A. Arya, Ryan Bottriell
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引用次数: 1

Abstract

This paper proposes a framework for developing and accessing distributed multiplayer motion-based interactive applications. The framework provides an API for programmers to easily access users' motion data through a Kinect sensor, connect to a network of stations with similar features, and share the motion data. Using this framework, developers can create multiplayer motion-based games or other apps, and share them. The framework allows users to select both apps to play and the stations with which to play. The location-oriented nature of the framework (choosing station vs. user) makes it particularly useful for public installations. We demonstrate the functionalities of our proposed framework with a sample game.
面向位置的基于动作的交互式公共装置和游戏的分布式框架
本文提出了一个开发和访问分布式多人基于动作的交互式应用程序的框架。该框架为程序员提供了一个API,可以通过Kinect传感器轻松访问用户的运动数据,连接到具有类似功能的站点网络,并共享运动数据。使用这个框架,开发者可以创建多人基于动作的游戏或其他应用程序,并分享它们。该框架允许用户选择要播放的应用程序和播放的电台。该框架的位置导向特性(选择站点与用户)使其对公共设施特别有用。我们用一个示例游戏来演示我们提出的框架的功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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